![]() ![]() But the bogie attached at a.bog2 in the middle will now follow the track through curves rather than stay firmly riveted on the underframe with it's wheels dangling in mid air. 1 allows sideplay.Ī Tri-Bo locomotive where the centre bogie slides from side to side can be represented like this:Ī.bog0 and a.bog1 are used for the two end bogies, and will locate the vehicle on the track. Using a zero value can be useful when the wheels being represented are fixed to the frame of the vehicle, and are not mounted on a rotating bogey.ĭesc: Allows the bogie asset to move sideways to follow the track rather than remaining fixed at its attachment point. If 1 (default) then the bogey will rotate and if 0 then the bogey will not rotate. ![]() 0 is not reversed and the default value.ĭesc: Allows the bogey to rotate itself in the Z axis to align with track direction. ![]() Used when the bogie attachment point in the traincar asset has been rotated 180 degrees around the Z axis. Each tag is shown here with its default value.ĭesc: Specifies the bogie asset to use at the attachment point.ĭesc: Reverses the animation direction. Each bogey container supports the following tags. ![]()
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